↑ 1.0 1.1 Only bsnes-mercury libretro core supports RetroAchievements.While the Super Famicom did well in Japan, outselling the PC-Engine, outside of Japan during that time the SNES had fierce competition with SEGA's Genesis (known in other regions as the Mega Drive).Įmulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are cycle-accurate. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The Super Nintendo Entertainment System (SNES) is a 16-bit, fourth-generation home video game console released by Nintendo originally released as the Super Famicom, in Japan, on November 21, 1990. Some video showcase in motion and tutorials too.For other emulators that run on SNES hardware, see Emulators on SNES. Also the very long general discussion about this topic there is very interesting too. An indepth explanation how a specific shader works with ton of example images in the following discussions. “ xBR algorithm tutorial” at Libretro Forums by HyllianĪnother great post from one of the legendary shader creators.It’s a bit an older blog, but interesting nontheless. The entire blog is from a legendary shader creator and has ton of interesting posts. This post describes what CRT shader masks are. “ CRT shader masks” at Filthy Pants: A Computer Blog by Hunter K.Mini tutorial how to use and apply shader in RetroArch. Some of the shader have a short description too. You can also select a specific shader category on the left and see a lot of examples. Introduction to what shaders in Libretro and RetroArch are. “ Introduction: Shaders” at Libretro Docs.Super Mario WorldĬrop of Mario holding a Koopa shell Super Mario WorldĪ few links to the documentation and external blogs, either with some examples or indepth explanation. So if the filename of the crop is “ssf2_1-2600-crt_crt-pi.png”, then the part “crt_crt-pi” tells us it is found in sub directory “crt” and the file is named “crt-pi.slangp. The name of the shader is displayed above each cropped image. The files are between 4 and 9 MB big in size. I recommend you to download and inspect the image in 100% view. presets/crt-hyllian-curvature-ntsc.slangp.presets/crt-hyllian-smartblur-sgenpt.slangp.presets/crt-guest-dr-venom-maxDR.slangp.presets/crt-guest-dr-venom-kurozumi.slangp.presets/crt-geom-ntsc-composite-sharp.slangp.handheld/lcd-grid-v2-nds-color-motionblur.slangp.crt/crt-lottes-multipass-interlaced-glow.slangp.It is best to download and view in 100% view mode of your image viewer. RIGHT: crt/ crt-royale.slangp Full sized handheld/ gameboy.slangp presets/ scalefx+rAA+aa.slangp presets/ c64-monitor.slangp crt/ crt-lottes-multipass-interlaced-glow.slangp 33 shader in one imageĪ compact image showing off 33 shaders with a cropped screenshot per game. no other systems tested: different systems like vertical arcade or monochrome vector games may require special treatement.no combination test: some shader are designed to be combined with others in mind and don’t look good on their own.no other resolution test: some shader require high resolution to look great, others are designed for low resolution in mind too.no motion test: some shader properties such as flicker or motionblur are not optimally pictured in still images.no performance test: some are slow and may require a modern pc, others are very fast and optimized for low power devices.no configuration tweaking: only default settings from RetroArch are used.Also it is important to note, that some of the shader may receive updates in the future, which would render these comparisons inaccurate. This leads to an image size of 1794 x 1344 pixel (6 times the original) from the emulator, to fit on my screen resolution at 2560 x 1440 pixel. My setup includes integer scaling and a preferred format of 4:3 set in Snes9x.
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