![]() That's because drag is also a factor in balancing the ship. Yet it is (only just) in a stable descent. In the picture below the Center of Lift is too far forward compared to the Center of Mass. I've noticed that the balance of Mass and Lift is not ideal: Work In on such a wonderful mod! The details are just amazing! I mean, it can vent out fuel!! Initial release of the mod includes the Cargo version of the nosecone, the flaps, and the tank section. ![]() Minor change to the heat shield pattern for the antennas.Īdded the passive vent on the opposite side of the main LOX vent.Īdded the pipe connecting the header tank to the header vent.įixed heatshield not being the intended normal map texture resolution. They are also now auto-installed so you don't have to do it manually. Improved the engine configurations for CryoEngines to work better with my ship. (May break craft files)Īdded an offset to the CoL of the flaps in an attempt to improve belly flop roll stability.Īdded a fuel switch for the tank contents and vents. RVac attachment node slightly moved up to match the visual mount. Symmetry now works for the engine mounts. (Speculative placement until real-reference) (Only visual for now)Īdded extra supports for the skirt clamp mounts.Īdded COPVs inside the Ship's skirt. I will not test them myself (I'm bad at RO lol) so use at your own risk & let me know, also send me pics on twitter!! :Ĭhangelog 1.2: **Model/Texture Updates:**īottom tiles of both flaps have been updated to match real design (S21).Īdded the GSE Panel on Ship. RSS/ RO Configs: I'm not planing to make RSS/ RO configs myself, but you're free to post your configs on this post and I'll list them here below. ![]() I very regularly post updates on Twitter and my Discord about the mod, tho keep in mind if you join my discord I'm extremely strict with my rules, no memes, only Starship/3D modeling/Chill talk, and I'm also known for not dealing well with younger audiences. Few months later I restarted the project and here we are. very friendly or updated for new devs, but that's a rant for another day). Since last year I've been addicted to Starship's development and I had the idea to make this mod in January 2021 but stopped because I wasn't making progress learning (because quite honestly the documentation for modding isn't. I'm a 3D artist who has been making renders for a while and had the pleasure of joining a group of other Spaceflight artists who have been helping me improve. You just need to do some weird symmetry because S20+ has a new skirt design.ĭownload: Spacedock ( & CKAN) | Dev Versions: Patreon If you want to use legs you can use Tundra's legs for the time being. NOTE: Starship S20 does NOT have legs so I didn't model any and likely wont until we have a new design at Starbase. The next major update (2.0) will likely be the SuperHeavy Booster. I recommend that you set the nosecone to lower fuel Flow Priority so the header tank remains full until its really needed, also balances the weight better on descent.įeatures usually get released to patreon first a couple days early and then I will make a public release once all testing is done. You get an extra option to toggle the vents with an action group on the nose and tank section. I have not made a craft file for it yet, but if you're familiar with other Starship mods it should work very similarly. On CKAN all you have to do is select and install. Launch the game! Yup, should be that simple. Place the KaioSpace folder in the zip file inside the KSP GameData folder.
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